πΊοΈ Encounter Prompt Ideas
Use these prompts as creative starting points when generating encounters.
Each entry suggests a campaign phase and an encounter type to help shape intent, pacing, and player focus.
Early Campaign Encounters
- Combat β A sudden skirmish with enemies testing the partyβs defenses rather than trying to kill them.
- Social β A tense conversation where saying the wrong thing could turn allies into enemies.
- Exploration β A location that appears mundane until careful observation reveals hidden dangers.
- Skill β A coordinated effort to stabilize a failing situation before it spirals out of control.
- Puzzle β A simple mechanism that teaches the party how this environment responds to interaction.
- Moral β A choice between two imperfect outcomes, neither of which feels heroic.
Established Campaign Encounters
- Combat β An organized force that fights with discipline and retreats if pressed too hard.
- Pursuit β A chase where terrain matters as much as speed.
- Social β Negotiations with someone who holds leverage the party cannot ignore.
- Exploration β A dangerous area that rewards patience and planning.
- Skill β A prolonged challenge that tests endurance, coordination, and adaptability.
- Moral β An outcome that benefits one group only if another is harmed.
Late Campaign Encounters
- Combat β A decisive battle intended to demonstrate how far the party has come.
- Puzzle β A complex problem whose solution permanently alters the location or story.
- Pursuit β A high-stakes chase where failure has lasting consequences.
- Social β A confrontation where words can avert a war β or start one.
- Exploration β A hostile environment that feels actively opposed to intrusion.
- Moral β A choice that defines what kind of heroes the party ultimately are.
Story-Driven Wildcards
- Skill β A rapidly evolving situation where success depends on improvisation.
- Puzzle β An encounter that appears solvable through force but rewards insight instead.