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📖 The Lorexicon Lorekeeper

The keeper of your game’s every detail, ever at your service


Chapter I: What Is the Lorekeeper?

The Lorekeeper is your counselor in the GM’s chair — a quiet voice woven into your Foundry chat that reads the living game before you. Where lesser advisors offer generic wisdom, the Lorekeeper studies your table: the actual party, the creatures on the scene, the active encounter, the very map beneath your tokens. Ask it a question, and its answer is grounded in what is truly in play.

It speaks only to you. Tactics, a creature’s frailties, a point of Pathfinder 2e law, the lore scrawled in your map notes — all fall within its ken. Yet it never seizes the reins. The Lorekeeper counsels; the ruling is always yours.

This is an early-access enchantment, offered first to the Guild’s paid subscribers while its craft is honed. Your questions and feedback shape what it becomes.


Chapter II: How to Summon It

Calling the Lorekeeper forth is as simple as speaking in the Foundry chat box:

  1. Type @lx followed by your question — for example, @lx which encounter on this map is hardest for my party?
  2. Send it as you would any chat message.
  3. The Lorekeeper’s answer is whispered privately back to you, the asking GM. No players see it, and neither do your fellow GMs — the counsel is yours alone.

Its answers arrive with clickable links to the actors and journal pages they reference, so you can leap straight from advice to the creature or note in question.

Tip: The Lorekeeper is a GM-only art. Only those seated in the GM’s chair may summon it.


Chapter III: What It Can Counsel On

The Lorekeeper reads the world as it stands and grounds every answer in what it finds:

It can see… …and so it can tell you
Your party Levels, AC, HP, saves, perception, and ability modifiers
The scene & encounter The creatures present and the active encounter, with full stat blocks — attacks, damage, traits, saves, defenses, senses, speeds, and conditions
What you’ve marked The creatures you’ve selected or targeted, when your question is about “these” foes
The map itself Distances between tokens, and your scene’s map notes and linked journal pages
The rules Pathfinder 2e rules questions — no need to say “PF2e,” it already knows the system

Speak your question plainly, and the Lorekeeper will reach for whatever knowledge the moment requires.


Chapter IV: Counsel in Action

A few incantations to show the Lorekeeper’s range. Where a question concerns specific foes, select or target their tokens first.

Threat assessment

Tactics & planning

Single-creature analysis

Positioning & the map

Party readiness

Rules


Chapter V: Getting the Sharpest Counsel

The Lorekeeper is keenest when you help it scope the question. For matters concerning a specific fight or band of foes:

Give it a clear target, and its counsel sharpens accordingly. When the situation is murky — say you ask “Which of these two fights” but the creatures aren’t plainly separated — the Lorekeeper will describe what it sees and ask you to confirm rather than guess at your meaning. An honest “let me make sure I follow” beats a confident wrong answer.


Chapter VI: Memory, and When to Say @lx reset

The Lorekeeper remembers your conversation. Follow-up questions build on earlier ones, and its memory persists across the session — it even survives a browser reload. This is its greatest strength… and its sharpest footgun.

Because it holds onto everything said earlier, the facts and groupings it established on a previous turn linger — and it may answer a fresh question from that remembered picture instead of re-reading the current board.

Picture it: early on, you ask about a sprawling battlefield, and the Lorekeeper names a particular creature the standout threat. Later you trim the fight down to just the creatures in the combat tracker and ask, “which enemy in the encounter is the biggest threat?” — and it still names the old creature, though that foe is no longer in the fight. It isn’t being stubborn; it’s faithfully reusing what it remembers rather than re-checking the field.

The remedy is a single command: @lx reset begins a brand-new conversation, its memory wiped clean. Reach for it whenever the tactical picture has changed, including when:

A sound rule of thumb: one conversation per scene or encounter. When the board resets, reset the Lorekeeper.

Two related truths worth keeping:


Chapter VII: Scope, Limits & Early Access

A few honest words on what the Lorekeeper is — and is not:

On access and cost: The Lorekeeper is a GM-only perk for the Guild’s paid subscription tiers, offered as an early-access gift while we gather feedback. For now, consulting it is unmetered — it spends none of your monthly creation allotment. As the feature matures, this will change; we’ll give you fair warning before any such shift.


Go forth, good GM, with a faithful advisor at your side. May its counsel sharpen your every ruling — and yet the final word shall always be yours.